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Text File  |  2001-09-27  |  1.1 KB  |  47 lines

  1. //-------------------------------------------------------------------
  2. //
  3. //  This code is copyright 2001 by G5 Software.
  4. //  Any unauthorized usage, either in part or in whole of this code
  5. //  is strictly prohibited. Violators WILL be prosecuted to the
  6. //  maximum extent allowed by law.
  7. //
  8. //-------------------------------------------------------------------
  9.  
  10. class CBarrelMesh
  11. {
  12.   string MeshFile = "Models/B_Barrel.mesh";
  13.   string SkinFile = "Models/B_Barrel.skin";
  14. }
  15.  
  16. class CBarrelStateControl extends CUnitLifeControl
  17. {
  18.   void CBarrelStateControl()
  19.   {
  20.     CUnitLifeControl(100.0);
  21.     m_DestroyPause = 0.0;
  22.     m_ExplosionId  = "EXPLID_BarrelExplosion";
  23.   }
  24. }
  25.  
  26. // Building without ground control (for use in villages)
  27. class CBaseBarrel extends CBuilding, CUnitWithStateControl
  28. {
  29.   void CBaseBarrel()
  30.   {
  31.     InitializeModelAsStatic("CBarrelMesh");
  32.     CUnitWithStateControl("CBarrelStateControl");
  33.     Core_AddClassificator(CLASSIFICATOR_NOTVISIBLEONRADAR);
  34.   }
  35. }
  36.  
  37. // Single game object
  38. class CMountedBarrel extends CBaseBarrel
  39. {
  40.   void CMountedBarrel()
  41.   {
  42.     InitializeGroundControl();
  43.   }
  44. }
  45.  
  46.  
  47.